4/24 期中設計發表

今天的互動設計工作坊,您們將:

  1. 了解設計的流程
  2. 學會使用設計軟體製作使用者介面
  3. 熟悉原型測試(Prototyping Testing)的方法與工具

在下次上課(4/24)前,請完成下列任務:

  1. 完成您們的設計
  2. 尋找至少10位目標顧客試用你們的產品
  3. 運用課堂介紹之使用性評估(Usability Test)的方法,請這些受訪者幫您們評估設計的好壞
  4. 根據他們試用過程中發現的問題或他們提出的意見,修正您們的設計
  5. 再找至少10位目標顧客試用你們修正的產品
  6. 重複3-5的步驟,直到您們滿意為止。

Usability的一些參考資料:

4/24的課堂上,請各組準備15分鐘的簡報,內容至少包含:

  1. 產品的主題、概念、服務內容、給顧客的價值
  2. 第一版的互動設計
  3. 使用性評估的進行方式、過程、發現
  4. 修正的設計
  5. 再次進行使用性評估的方式、過程、發現
  6. 結論
  7. 組員分工
  8. 學習心得
  9. 給老師的建議
廣告

Week05: Select Project Topic

本週請同學們依照自己的興趣與專長,尋找跟您想要作之主題有同樣興趣但專長互補的同學,組成3個人的設計小組,討論並確定專題實作(一)的主題。

請於3/21(五)前推選一位組長,並將您們的組員名單、及設計題目以回應的方式,張貼於此帖下。

本週作業:

請同學收集您的主題所需要素材(照片、文章、影片、聲音…),及類似的產品(App, 網頁…),下星期我們將用設計軟體,來打造互動數位產品的雛形。

Week11: Develop Ideas

Homework (Team)

  1. Continue to generate your ideas of solutions. Complete the toolkit (3-2 Refine Ideas, pp. 29-30).
  2. Save and Upload the file to Dropbox/_Homeworks.

UXDAWARD2013第五届中国用户体验设计大赛

  • 主題: 联•连•看——体验联动生活 / Keep in Touch by UX
  • 報名時間:2013.5.3 (周日)截止
  • 選定題目:2013.5.17(周五)前提交选题报告
  • 第一階段:2013.6.30(周日)提交需求分析报告与概念设计初稿
  • 初       选:2013.7.8(周一)–7.14(周日)
  • 第二階段:2013.9.13(周五)提交设计成品
  • 相關檔案:大赛介紹組隊報名表

Week10: Think about the viability (business)

Handout:

Homework (Team)

  1. Redefine the Meaning of Innovation, Insights and Opportunities. Complete the toolkit (Chap.2, pp. 19-23 )
  2. Start to generate your ideas of solutions. Complete the toolkit (3-1, pp. 25-28).
  3. Save and Upload the file to Dropbox/_Homeworks.

Homework (Personal)

  1. Find and select one example of Product-Service System you used in your daily life. And draw out the system structure with the framework shown in the class.
  2. Save and upload the PDF file to Dropbox/_Homeworks/Personal before next class.

Some cases shown in the class

旅人一番開發中的台南・台湾:一個介紹台南給日本旅客的iPhone App。

PetaMap: Make your own original map with the information of more than 1 million spots. Take the map and enjoy your trip with the location based service provide by SONY.

旅知網 TripNotice.com: 根據PhoCusWright的研究資料顯示,美國人平均花上21天決定去哪旅行,17天用來比較機票、飯店等價格,合計一年要花38天處理旅程。然而,每年多數美國人的休假只有14天。「旅知網」創辦人黃正州找到了一個機會點:「讓旅行變得更簡單、自在」─透過整理全球超過一億多筆的旅遊資訊,為消費者量身打造旅遊計畫;其訴求重點是「以你的觀點來幫你篩選」,做到「縮短搜尋時間,旅行時間變多(search less, travel more)」。

Path (https://path.com/): A social network service available for iOS and Android devices. Prof. Robin Dunbar, the director of the Institute of Cognitive and Evolutionary Anthropology at Oxford University, found that we can only ever have 150 friends at most. Based on the result, Dave Morin (former senior managers of Facebook) find the opportunities in providing service for “Private messaging and sharing with friends and family." With the first version of Path, you can only have 50 contacts (it increases to 150 in current version). It’s interesting to know that this restriction makes people more willing to share message, photos, locations, activities… (see article01, article02). Their objectives is to “Bring People Closer Together" (see Dave Morin of Path – Foundation Interview). Our goal is to help you develop a high quality network to connect more deeply and share personal moments with your closest friends and family. (see Path’s Friendship Model)
“因为你的私人网络朋友仅限于你的50个最亲密的、你可以信任的朋友和家人,你就可以在任何时刻安心地贴出照片,无论其内容有多私密。在Path上,你可以做你自己。” (cited from http://www.douban.com/group/path50/)

Design Competition in MobileHCI2013

The theme is: Mobile interaction in the wild, designing value in everyday life.

Your projects seem to fit the topic very well: http://www.mobilehci2013.org/design.php.

The Deadline is May 01. Please try to speed up your research and submit your design proposal to the competition.

Week05: Collect Data with your Research Plan

Methods

  • Contextual Inquiry: Contextual_interview_&_Culture_probes
  • You can refer to the Chap. 3 of the textbook — Holtzblatt, K. (2005). Rapid contextual design: A how-to guide to key techniques for user-centered design. San Francisco, CA: Morgan Kaufman. You can find and access this book through our library’s website.

Experience Flow:

Homework

  1. Complete the Toolkit: Gather Inspiration (pp. 16-17), and Tell Stories (pp. 19-20).

Week04: Develop Your Research Plan

What is Design for?

  • Finding and Solving Problems, e.g.
    Design_Problem_Nest
  • Creating Values:
    林曉同
  • Usually, Designers are Solving Problems and Creating New Values Simultaneously
    Design_CreateValues

Case Studies:

  • Nest:
  • IDEO – The Role of Design in Service Innovation

Research Methods:

Homework:

  1. Prepare a story and A3 poster with the experience of you and an artifact (physical or virtual).
    • In your life, you should have many vivid memories on the artifacts surround you. Please choose at least one artifact and represent your experience on a A3 poster. In next week (3/19), if it is possible, please bring the object to the class. You will have 5 minutes to tell us your story.
    • 你的生命中應該有很多帶給你豐富經驗的物件。請至少挑選一個物件,製作一張A3的海報,將您的經驗用視覺化的方式表達出來。同時,如果可以的話,下星期,請將它(們)帶到課堂上,跟大家訴說你們的故事。
  2. Toolkit: Revise the brief (p. 6) and complete the contents on pp. 9-15.